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Unhide mesh 3dsimed
Unhide mesh 3dsimed










unhide mesh 3dsimed
  1. UNHIDE MESH 3DSIMED HOW TO
  2. UNHIDE MESH 3DSIMED PLUS

You cut down export times, tests etc plus projects are faster and easier to deal with. Babysteps and short tracks at first, anything over 3km is way too big at first. I did however find creating simple tracks a breeze with BTB. You got a point there, it took me about a year to get the hang of (almost) everything. If you'd like links to these 404's, please let me know. On another related note: Admins, is there a date/time set in stone for this site to become fully active again, please? I've found lots of links to apparently helpful stuff on here, only to find a 404 at the end of it.

UNHIDE MESH 3DSIMED HOW TO

Please, can someone out there find or make some proper tutorials, either with video or lots of screenshots, on how to use these programs? I'd be eternally grateful, for anything that actually helped me to understand them, instead of needing an extra tutorial, in order to understand the tutorials, and I'm sure many other users feel the same! So, if you've created something in BTB or 3DSimEd, please tell us how you did it! I'm pretty nigh on certain that this request will only yield more big words and 100+ step tutorials on how to get a simple texture onto a flat square, but I'll give it a shot! I've searched for really informative tutorials, but anything I've found is mesmerisingly complex and impossible for me to understand. Thirdly, I wouldn't mind knowing how to go about exporting a circuit from 3DSimEd to Rfactor and getting it working ingame. Upon bringing it into BTB, I'm faced with a floating wall, which is half buried at one end and around 30 feet in the air at the other! I've tried moving, rotating and scaling, but nothing works like I thought it would. A single face wall with a tree texture/transparency on it, for creating the illusion of distant trees lining the horizon. Now, I've got a rough understanding of how to get a model into BTB, but I can't, for the life of me, figure out how the heck to get these models looking right! I made a simple tree wall.

unhide mesh 3dsimed

Ironing these out is a monumental challenge, even for someone with knowledge of 3D modelling, like myself! All I want is to create a highly detailed, smooth infield, with no dodgy bits! I follow the very vague instructions on most of the 'tutorial' videos I've found, but to no avail! It's a right faff! Once I have terrain laid out, I find creases and dodgy faces everywhere. I've been trawling the web for help with a number of things:įirstly there's terrain creation in BTB.

  • Linked, instanced, and referenced objects behave when hidden just as they would if visible.Well, I've been using both these programs for a while now, and what I find incredibly frustrating is the sheer lack of proper, easy to follow walkthroughs, or 'idiot's guides'.
  • Views through cameras and targeted lights are still active.
  • Lights hidden by category continue to shine.
  • The Unhide All and Unhide By Name controls continue to work, but the effect is not seen until the category is cleared.
  • Unhiding by selection does not return a hidden object to the scene if the category of the object is hidden.
  • You need to turn on their layer to display them.
  • Unhiding by category has no effect on objects that are on a layer that is turned off.
  • unhide mesh 3dsimed

    You need to use the controls on that rollout to unhide them.

  • Unhiding by category has no effect on objects hidden with the controls on the Hide rollout (see Hiding and Unhiding Objects by Selection).
  • If you create an object in a category that is hidden, 3ds Max turns off hiding for that category and unhides the objects within the category.











  • Unhide mesh 3dsimed